Mechanical robot tutorial is given here using the different 3D modeling Software.
- In Blender, create a new mesh object and delete the default cube.
- Select the “Face” tab in the 3D viewport and press the “Add” button.
- With the “Face” selection tool, create a new face in the center of the object.
- Select the “UV/Image Editor” tab.
- In the “UV/Image Editor” window, select the “New” button and create a new image.
- With the “UV/Image Editor” window active, select the “UV” selection tool and click on the new face you created in the 3D viewport.
- In the “UV/Image Editor” window, select the “Edit” button and drag the UVs to the image you created.
- In the “UV/Image Editor” window, select the “Image” menu and select “Open Image as Texture.”
- In the “Open File” window, select the “Browse” button and navigate to the textures folder in the Blender tutorials folder.
- Select the “rock01.jpg” file and click the “Open” button.
Mech Robot Tutorial in Photoshop
In this tutorial, you will learn how to texture a mechanical robot. This will give your robot a more realistic appearance.
- Start by creating a new document in Photoshop. The size of the document doesn’t matter, but for this tutorial, I’ll be using a document that is 1024×768 pixels.
- Next, create a new layer and name it “texture.”
- Select the Brush Tool from the Tools palette.
- We will be using a texture brush for this tutorial. You can find some nice textures brushes to download online. I’m using the brush named “Metal Plate.”
- Set the Foreground Color to black.
- Paint a texture onto the robot. You can experiment with different brush strokes to create different textures.
- Once you are done, reduce the layer’s opacity to about 50%. This will give the robot a more subtle texture.
Mech Robot Tutorial in 3D
- In the 3D View, add a new material by clicking the New button in the Materials tab of the Properties panel.
- Name the material something descriptive, like “Robot Texture.”
- In the Texture slot of the material, click the New button.
- In the Texture Properties panel, set the Texture Type to “Image.”
- Click the Open button and select an image file to use as the texture.
- Click the Apply button to apply the texture to the material.
- Select the robot in the 3D View and apply the new material to it by clicking the Assign button in the Materials tab of the Properties panel.
Mech robot creation in Blender
I started by creating a basic robot mesh in Blender. I then added a subsurf modifier to give it a bit more detail.
I then added a UV map to the mesh.
I then created a new texture in GIMP.
I then added the texture to the mesh.
I then added a displacement modifier to the mesh, and adjusted the settings to create a nice bumpy texture.
I then added a new material to the mesh, and set the shader to be a mix of Lambert and Bump map.
For the bump map, I set the texture to be a simple noise texture.
I then set the strength of the bump map to be quite high, so that the texture would be clearly visible.
Mech robot tutorial in Autodesk Maya
In this tutorial, we will learn how to create a simple mech robot using Maya.
- Start by creating a polygonal cube.
- Convert the cube to a polygonal mesh.
- Delete the bottom two faces of the cube.
- Create a polygonal cylinder and delete the two end faces.
- Merge the two objects together.
- Create a polygonal sphere and delete the two end faces.
- Merge the two objects together.
- Select the mesh and go to the Polygons menu and select UV Texture Coordinates.
- Go to the UV Texture Editor and create a new texture.
- Select the Front UV Map and select the Rectangle tool.
- Draw a rectangle on the front of the mesh.
- Select the Edit UVs button and select the Move tool.
- Move the rectangle to the top of the mesh.
- Select the Scale tool and scale the rectangle down to fit the mesh.
- Select the Invert button and invert the UVs.
- Select Texture > Create > UV Texture
The UV Texture Editor window will open.
- In the UV Texture Editor window, click the Create button.
A new UV tile will be created.
- In the UV Texture Editor window, click the Edit button.
The UV Texture Editor window will open, displaying the UV tile for the robot.
- In the UV Texture Editor window, select the Paint tab.
The Paint tab will be displayed.
- In the Paint tab, select the Paint Bucket tool.
The Paint Bucket tool will be selected.
- In the Paint tab, select the Flat color option.
The Flat color option will be selected.
- In the Paint tab, select the white color option.
The white color option will be selected.
- In the Paint tab, click the Paint button.
The Paint button will be clicked, and the white color will be applied to the UV tile.
- In the Paint tab, select the black color option.
The black color option will be selected.
- In the Paint tab, click the Paint button
The Paint button is in the upper-left corner of the Paint tab.
- Select a brush
- In the Brush menu, select a brush
The Brush menu is in the upper-right corner of the Paint tab.
Texture mapping is the process of applying a texture to a 3D model or image. There are many different types of textures, but the most common are bitmaps. Bitmaps are images that are composed of a series of dots, and can be used to create textures for 3D models.
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